 Review by Adam Silva (Sand
Snipe) and Alex Bedard (Rabid Ewok)
INTRODUCTION
Lucas
Arts is back with a sequel to one of the number one selling Star
Wars game of all time, Battlefront II. Rabid Ewok and I will take to
the trenches, skies and various worlds that are Battlefront II. If
you have not decided to divert from your action figure budget or
feel the first is good enough, maybe finding out how the Clones
evolved into the Storm Troopers is good enough reason to give up
your hard earned money.
DIFFICULTY
Sand Snipe: For
the most part the game play is a lot harder than the first one. Upon
playing the first level in “Rise of the Empire” (the story mode), I
died pretty quick, even though I had been playing Battlefront the
day before. The enemies seem to be getting smarter and stealing
command posts is not always a walk in the park. Plus, for some
strange reason, your enemies are able to steal command posts way
faster than you. One second you have stolen one and you turn around
to find that you already lost it. The area that the designers made
harder was the allies. Your allies’ intelligence has gone down,
forcing you to take even more control than the first game and win it
for the team. I personally like the better challenge.
Rabid
Ewok: BattleFront II is much more difficult than its
predecessor. Even on Easy, I find that my enemies can actually kill
me, whereas in BattleFront that was a very rare occurrence. I find
that flying a spacecraft is a lot less dangerous than playing an
infantrymen on a ground battle. It may seem that flying at the speed
of light in a weightless environment with several other ships firing
at you would be very hazardous, but it really isn’t. The AI could
use a little work; I rarely ever get shot down by an enemy
starfighter. Whenever I die in space it’s because I crash into a
capital ship, or an auto-turret or turbo-laser gets me. On the
ground is a different story. Ground battle has its own dangers, but
it’s still relatively simple, much like it was in the first game.
You may be thinking that playing as a Jedi is a walk in the park,
well you’re wrong. You get a time limit, when it runs out your Jedi
character “dies”. But, you can add time to the limit by slaughtering
your enemies with your lightsaber, or your force powers. Unlike in
the first game, Jedi are no longer nearly invincible.
GAME PLAY
Sand Snipe: The game play has really
taken a giant step forward, making more variety in the way you play.
Let’s start with Rise of the Empire or “story mode.” In this you
play as the Clone Troopers/ Storm Troopers as you see the
progression of how the Empire conquered the galaxy. You go through
familiar places from the other game like Naboo and Hoth along with
new ones like Felucia and a re-designed Kashyyyk. Throughout the
levels you can get Jedi’s to aid you in the battles like Obi-Wan and
Anakin, this gives you a major advantage. As soon as you finish
being the Clone Troopers the main screen will come up, enter “Rise
of the Empire” again you begin a new story with The Empire. Still, I
felt as if the story was still a little too short but it’s
definitely longer than the Battlefront’s story mode.
To people who’ve already played the first game, Galactic conquest is
back, and better than ever. It is the same idea, steal planets but
instead of only a few plants with two levels, there are eleven
planets with only one level. I like this much better. Each player
has a turn, there is a map and all the plants are spread out. In
each player’s turn you are able to move one space. Every time you
fight a battle, whether you win or lose you get credits. With the
credits you can buy bonuses you can only use once like Jedi’s,
sabotage and supply increases. Besides bonuses you buy troops
classes. In the begging you only start off with a regular Clone
Trooper and a Clone Pilot (space battles only). With credits your
owned credits you can recruit the rest of your team, and yes, you
only have to buy them once. If you land on a planet you fight, an
empty space, you stay there but if you land on the same place as
your enemy you fight in a space battle. Once you conquer all the
planets you win!
All
right now let me talk about the space battles everyone is talking
about. Every team has two classes, a Marine or Pilot. The Pilot has
a blaster pistol and time bombs and the Marine has a blaster Rifle
and a rocket launcher. After you pick a class you hop into one of
three ships every team has. Every team has a regular ship like a
Droid Starfighter or an X-Wing, a bomber, and a speedy ship like a
Star Fighter or an A-Wing. Plus every team has a transport ship,
like the Republic has the gunship, and if you land that in an enemy
cruiser, it’ll count as a command post. As I was saying, you hop
into your ship and wreak havoc. Whether it’s landing inside the
enemy’s ship and blowing up their systems or staying in space to
blow up enemy ships and their command bridge, there are plenty of
things to do in space. To tell you the truth though, space battles
are a lot more fun when you fight against a friend or in Rabid
Ewok’s case, your mom.
Instant action has many games to play; there is conquest, capture
the flag, assault and hunt (in some levels). Capture the flag is all
about stealing an enemy’s flag and bringing to your command post.
Conquest is just like normal game play. The one that will have fans
excited is assault and hunt.
Hunt is actually a thing I was excited about until I played it. This
is only available in Mos Eisely, Hoth, Endor, Kashyyyk and Geonosis.
There are two teams, the hunters and the hunted. Each team has an
amount of people they have to kill and the first one there wins. In
Mos Eisely you play as either the Jawas or the Tusken Raiders. The
Jawas are equipped with a gun that shoots electricity and that’s it.
The Tusken Raiders have two classes, a sniper and a regular trooper.
Both teams are really slow when it comes to running and the Jawas
have the more advantage. In Hoth is probably the most fun Hunt. It’s
the Rebels with all their trooper classes versus the Wampas. The
Wampas only can punch but do they kick ass. The teams are even in
this one. In Endor, which was probably Rabid Ewok’s favorite, was
Ewoks versus Biker Scouts. This is boring as hell. The Ewoks throw
spears and rocks and run slow, so it’s hard to find enemies. The
Biker Scouts have a blaster pistol, grenades and a sniper. They are
not too strong. The Ewoks have an enormous advantage. Kashyyyk is
Wookies versus CIS. The Wookies have two classes to choose from,
both have Bowcasters but one has a fusion cutter and the other has
grenades. The CIS have a Magna Guard, which is loaded with the Bull
Dog RLR, Radiation Launcher, Nuero Poison (cripples nearby enemies),
and a recon droid. In the end, the Wookies kick their ass pretty
easily. The last one, CIS vs. Gungans has to be the lamest one. The
Gungans are equipped with only grenades and the CIS has their Super
Battle Droid. This fight is a non-stop grenade fight, so watch your
step when playing this level. In the end it’s pretty balanced out.
Assault is only available in space battles and in Mos Eisely. The
way assault set up is every team has to get a certain amount of
points, you can set it for how many you want. In Space battles
everything is worth a different amount, if you blow up an enemy ship
it is only two points while blowing up one of their systems is worth
twelve. First one to achieve the points wins. Assault in Mos Eisely
is by far the best reason to get the game in my opinion. You choose
from either Villains or Heroes in a classic good versus evil game
and see which side can kill off characters faster. The villains
consist of Boba and Jango Fett, Darth Maul, Anakin, General Grevious,
Darth Vader, Count Dooku, and the Emporer. The Heros consist of Han
Solo, Chewbacca, Leia Organa, Luke SkyWalker, Obi-Wan, Aayla Secura,
Ki-Adi-Mundi, Yoda, and Mace Windu. I feel that the Jedi’s have an
advantage over the bad guys just because they are the good guys. You
barely have to try to win if you play as the good guys but if you’re
bad, then you actually have to try harder than you normally would.
In the end, the challenge is good.
Last,
I’ll explain the Units. The Rebels have their normal guys with one
addition. They have the normal Trooper equipped with grenades and
the same Sniper now equipped with auto-turrents along with a recon
droid. The Rebel Vanguard and Wookie Warrior are the same too. The
Vanguard has his rocket launcher grenades and mines. The Wookie has
the Bowcaster, grenade launcher, grenades, and a recon droid. The
Rebel Smuggler has a shotgun, health/ammo packs, a detpack and a
fusion cutter. The new addition to the team is the Bonthan Spy. He
has the incinerator gun, which only hurt enemies close by. He also
has stealth, making him invisible. The Regeneration skill he has
heals allies close to him. He is a really good sabotage expert with
his stealth and time bombs.
The Empire hasn’t changed too much and they also have a new
addition. The Storm Trooper has stayed the same along with the Shock
Trooper (Rocket launcher); they both seem to be the same as the
rebel units. The Scout trooper is the same as The Rebel Marksman but
the person who has change altered is the Dark Trooper. The Dark
Trooper still has a jetpack and grenades but instead of a shotgun he
has an ARC Caster, which shoots electricity and hurts multiple
enemies. The new addition is the Imperial Officer; he is equipped
with a Sonic blaster, a Motar Launcher, a recon droid and the Rage
ability that increases damage to nearby allies.
The CIS has the same exact line up along with the Magna Guard I
explained earlier. The Super Battle Droid still has a Wrist
Blaster/rockets and a try shot and the Drodieka still rolls around.
The Droid Assassin still has a sniper but has auto-turrents now. The
Assault droid has rockets and the Droid Engineer has a shotgun,
health/ammo and a fusion cutter.
I save the best for last, the Republic. The Clone trooper has stayed
the same with his blaster rifle and with the Sharpshooter with his
sniper and auto-turrent. The Jet trooper still flies through the
battle with his EMP launcher and the Clone Engineer with his shotgun
and fusion cutter. The person that makes them my favorite is the
Clone Commander. He has a Chain Gun, which is equivalent to a
machine gun today. It rips threw enemy’s with ease. He has the Rally
ability with increases the defense of nearby allies and a recon
droid.
The ships have all stayed the same but now every ship has rockets,
like the AAT. Every person that has a fusion cutter has an advantage
over a tank because with it you can hack into ships and steal them
when enemies are in it. This is a whole a lot of fun to do.
Rabid
Ewok: The game play hasn’t changed much, but I have noticed a
few tweaks here and there. The aiming reticule has been altered a
bit, and a few of the controls seem to have been changed as well. I
played BattleFront on the X-Box, and now I am playing BattleFront II
on the PC. So, the transition has been a little tough. I still
haven’t figured out how to roll around or issue commands… Many of
the problems have carried over from the first game. The two that
immediately come to mind have to do with vehicle, and weapons when
interacting with obstacles. Sometimes when taking cover behind a
rock or box, I can clearly see that the object is not in the way of
my gun. So I fire, only to see that some invisible force keeps my
blaster bolts from hitting their intended target. This can be
especially painfully with a grenade launcher. The next problem seems
to only happen with the larger, slower vehicles (such as the AT-AT,
and the AT-TE). Again it has to do with obstacles. Basically it’s
the same as with the gun. You should be able to walk past an object,
but instead it will get in the way somehow, and halt your already
cripplingly slow advance.
I must say that it was a real treat to play the campaign. It was
interesting to see the battles from the Clone Troopers perspective,
how they experienced their faction’s evolution, their thoughts on
Order 66, and the mission briefings.
AUDIO
Sand Snipe: The audio is nothing
special, same blaster sounds and yelling. The only thing different
is that now every team’s units say new things. For example the
Empire says, “Rebel, take them out!”
Rabid Ewok: The audio seems to be much clearer now. The
music, the voices, and the sound effects are fantastic. The ambiotic
sound really helps to immerse you in the Star Wars universe we’ve
come to know and love.
VIDEO
Sand Snipe: I thought the graphics were good. I liked how the
Clones were re-done and they looked great. The way the ships were
made was pretty good too. Space was probably the best thing graphic
wise.
Rabid Ewok: The graphics in BattleFront II have been improved
somewhat. The faces look a lot more realistic, the Wookies look
great, and outer space is just wonderful. Although, some of the
character models are still laughable. Count Dooku is the worst, his
face is very blurry and he appears to have a polygon for a head. It
was nice to see how the fabric acts in the wind. Darth Vader’s cape
will move around as you make your way across the battlefield.
MULTIPLAYER GAME PLAY
Sand Snipe: I think that multiplayer is
the main reason any Internet gamer should buy this game. There are
those four game modes and a bunch of new levels so that means
endless fun.
Rabid Ewok: Playing online is almost exactly the same as when
playing alone. The only difference is it can be much easier, or much
more difficult, and it can be extremely laggy (choppy animation,
slow response). It’s a wild card really; you never know what it will
be like. Personally I don’t like to play online very much.
REPLAY
VALUE
Sand Snipe: This game has a lot of
replay value if you play on the Internet or with friends. I can
never get enough of Assault in Mos Eisely. Playing alone though has
little replay value though.
Rabid Ewok: I don’t think BattleFront II has as much replay
value as its predecessor. I don’t find myself playing it as much as
the first game, I’m still going to hold onto it though. Never know
when you might get the sudden urge to gun down some Rebel scum.
FINAL
THOUGHTS
Sand Snipe: I thought this was a great
game in the end. I love the new Republic design and the fact that
you can run in the game. I guess it’s the little things that make
this game great.
Rabid Ewok: The new content does add a lot more to the
series, but if you didn’t care much for the first game, BattleFront
II probably won’t change your mind. I would suggest renting it
first, try out the space battles, try out the new classes and maps,
then make your decision. But, if you loved the first game, then you
might as well just buy this one. Chances are, you’ll love it more so
than the last.
GRADING SCALE
| |
Sand Snipe |
Rabid Ewok |
|
Controls/Camera view: |
9.0 |
8.0 |
|
Graphics & Sound: |
7.5 |
7.6 |
|
Difficulty: |
8.5 |
5.5 |
|
Replay Value: |
8.5 |
6.3 |
|
Overall: |
8.5 |
7.8 |
|