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Reviews by Adam Silva (Sand Snipe) and Rob Amid (WedgeWannaBe)
INTRODUCTION
DIFFICULTY The overall difficulty of the game can be selected when setting up your profile. Various levels of difficulty are offered with Jedi being the most difficult. After beating the game at any other level, you need to just jump up to Jedi for a true challenge, as a majority of the game’s difficulty is not skilled based, but rather quick reactions to spontaneous events. Once you know what is going to happen next, you’ve figured out the majority of the game. Sand Snipe: The only hard part in the game was one of the bosses. I had no trouble at all with the Stormtroopers and Wampas. The controls can be a little sensitive, but you will get used to it. The obstacles aren’t hard but one puzzle in the game is challenging. In the puzzle you have to slide the security toggle switches over to make doors correctly open and close. The cards are hard to find and it gets tougher after that. After awhile you have to position them until all the doors you want open are open, it all depends on luck and I didn’t have it. Boba Fett was definitely the only hard boss, especially when I was shooting him at point blank range and his hit points weren’t dropping. As for IG-88, he wasn’t that hard, though he intimidates you at first. IG-88 starts out having the edge by being strong and having rapid firepower, but if you use strategy and constantly use the hit-and-run technique you can overcome him easily. However, if you set the game difficulty higher than Medium, it really gets tough. Everything you face becomes that much more intelligent and deadly. GAME PLAY In addition to the missions that involved some flying by the seat of your pants, you also have several levels that require you to strap on your Nike’s and hunt down the bad guys the old fashioned way. It is here that you can switch the camera setting to choose between stationary first person, third-person, or birds-eye view. I found the third-person perspective to be the best when tackling these levels. While on foot, you do have the luxury of selecting different weapon modes for your blaster. I really enjoyed the Seeker mode, but found the others to be less than useful. Overall, the plot is a solid one that keeps you interested throughout the entire game. Sand Snipe: WedgeWannaBe covered just about everything. You play the role of Dash Rendar, a mercenary working with the Alliance to find Han Solo and protect the Rebellion. Leebo sort of helps you a lot along the way. Too bad he never picks up a Blastech E-11 and joins you in battle! Ever hear of an assault droid? Dash’s ship is the Outrider. While it looks downright pimp, the missions with it suck big time. There are only two missions in which you grab the controls of the Outrider. In the first mission, your droid takes the cockpit controls as you man the gun turret to shoot down the attacking TIE’s like annoying seagulls. If I’m looking for a turkey shoot, I can go and rent Jedi Starfighter. In the other mission, you start off doing the same type of space combat, but against Prince Xizor’s fleet. The last part of that level, you take the reins of the Outrider to blow up the core of the Black Sun Skyhook space station. It’s not just the Outrider’s flying missions though that bothered me. I’ve just never been a fan of Snowspeeder flying in any Star Wars game. In the opening level, you find yourself in a Snowspeeder defending Echo Base against the Imperial invasion. This mission sucks even more than the two Outrider missions in that. In this mission you go through three stages. You start off by taking out Imperial Probe Droids floating across the frozen tundra. The second wave gives you a little variety by adding in the AT-ST walkers. Do not attack these things head on or you’ll end up as a crispy critter. The final two stages incorporate the fierce AT-AT walkers into the fray. The best way to take these behemoths out is to take out the supporting AT-ST’s and then go for the legs. Overall, the stages are pretty boring and trying to aim accurately is like trying to keep Randy Moss quiet. Beating these missions is worth the plot information though as the storyline wouldn’t make sense without them. Maybe I’m young and harder to entertain, but much of this game just didn’t impress me. As WedgeWannaBe said most of the missions you have to strap on your Nike’s. I liked the ground missions a lot better than the flying ones. Your arsenal on hand for these missions is pretty good and rivals that of a small army’s. Your start off weapon, a blaster much like Han Solo’s favorite sidearm, is decent in that at least it never runs out of ammo. The seeker missiles power-ups are more powerful, but don’t help too much unless you have a good quantity of them. The flamethrower power-up isn’t any good at all. It isn’t my style to shoot enemies point blank and with flamethrower you have to get up close and personal. While it is strong, you never really have a chance to get close enough to use it. The pulse cannon is another story all together. I really love this weapon! It is as strong as hell and can easily take down any boss with this beauty. The disrupter is no push over either. With a little accurate shooting, this is can be the best weapon in your bag of tricks. One hit and it could take out a quarter of a boss’ strength. Last but definitely least is the stunner power-up. Even though its energy beam looks cool, it is pretty much useless. Also included in your bag of tricks is a jetpack. It’s only used in some missions and operates much like the jetpack in the video game Star Wars Bounty Hunter. With the jetpack you can hover or blast skyward. However, watch your indicators as it runs out of fuel after awhile. The upside to that issue is that it naturally replenishes after a short time. Its best feature though is that you can go underwater water with it! Low on air, just blast to the surface and take in a big gulp. Besides all of this, there are also bonus lives to be found and challenge points, collect enough challenge points and you earn extra lives at the end of the mission. AUDIO Sand Snipe: This was very annoying and a definite negative aspect to the game. I didn’t really like the music and the blaster sounds were mediocre at best. After awhile, I actually found myself putting on my headphones and listening to my own selection of music. Rock and roll really does the trick when you are killing Stormtroopers, as just the sound of their groaning kind of makes you laugh. VIDEO Sand Snipe: While the graphics aren’t anything special by today’s standards, for the time they were great. I remember playing this when it first came out and loving the Outrider’s sleek look. It was great for its time but I was never in left in awe by it. I felt that Hoth was one of the weaker environments, while I liked the space combat settings better. I didn’t have too much time to look at the stars with Miss Cleo though as I was too busy shooting either TIE’s or the Black Sun StarViper starfighters.
MULTIPLAYER
GAME PLAY Sand Snipe: Multiplayer would have been fun but I don’t know where they could of done with it anyway. They would have to make a whole new game mode to make a multiplayer. The game is still fun without multiplayer. REPLAY VALUE Sand Snipe: I totally disagree. I found only one thing to do after I beat it and it was to beat it on medium to see an extra ending scene. After that, I went on to playing the next hot game on my list. It also says you can get a game hint if you get all the challenge points but by this time I can go on any cheat website and find codes. Overall, I’d say a lot of games retain more replay value than this. FINAL THOUGHTS Sand Snipe: For me, this game is no match for Republic Commando or KOTOR, but it might beat Battlefront if you can’t play on the Internet. The game play is fun but I feel it is too short. I beat it in three days with little playing time and effort. Still, it’s worth paying five bucks for a used one eBay. GRADING SCALE
SCREENSHOTS
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