
Reviews by Adam Silva (Sand
Snipe) and Rob Amid (WedgeWannaBe)
INTRODUCTION
Our next mission was to look over the
latest installment in the Rogue Squadron series. Since the NHL
won’t, can Nintendo impress us once again and pull off a hat trick
with Rebel Strike? Will we be throwing down $50 for a mini Frisbee?
See what our thoughts are about this game as we take off with Luke
Skywalker and Wedge Antilles to fight for freedom in Rogue Squadron
III: Rebel Strike.
DIFFICULTY
WedgeWannaBe: It seems that the software designers kicked it
up a notch and made the game much more challenging this time around.
For example, capital ships require longer salvo to take them down.
Sometimes the best bet is to pour all your proton torpedoes into the
capital ship, get killed, and then repeat. Otherwise, your objective
may be lost while you continue to pound on the capital ship with
your blasters. The ground-based missions are very tough, but not
from a skills perspective. For example, just getting your character
to aim at the enemy let alone your intended target can bring tears
to your eyes. Too often, you end up running in circles shooting at
anything that moves. If there were a good camera set up for the
ground-based missions, than these missions would be a real walk in
the park. Besides that certain aspect, Rebel Strike is very
comparable to Rogue Squadron and Rogue Leader. With a little
creative thinking and mission analysis, any of these missions can be
beat without much effort.
Sand Snipe: This
game does not have very much difficulty. All the ground-based
missions are a snap and the piloted missions give some challenge,
but not much. As WedgeWannaBe said, you can afford to lose a life
just to refill your missiles rather than taking the time to shoot
the target with guns. The ground missions left me confused, because
I found myself shooting in every new room I got in. The only level
that presented a challenge to me was the “Speeder Bike Chase” level,
because you have to pay attention to where you are going and shoot
Biker Scouts at the same time. All the other missions required very
little thinking.
GAME PLAY
WedgeWannaBe: Anyone who
has played Rogue Squadron or Rogue Leader would be right at home in
this game. The menus and craft selection all work the same way and
have even improved a little. The storyline seems to take a fork in
the road right off the bat and you can follow Wedge Antilles or Luke
Skywalker through various groups of missions. This is a worthwhile
change of pace that most gamers should appreciate as it gives you a
little variety within the storyline and gives you some flexibility,
by giving you another path to work on if you get stuck on one level.
As with the previous two Rogue Squadron games, the space battles are
fantastic. The addition of the TIE Hunter vehicle is much
appreciated. While the vehicle isn’t the best for many space
battles, it is nice to test drive something new. The space battles
follow the previous two installments in that you are either blowing
something up or protecting it. Once again, it seems that the
protection escort missions are the most difficult as your team’s AI
acts like they’re a few pancakes short of a full stack. Your wingmen
try to help out with the enemy craft and guns, but seem to just get
in the way more than anything else. The disappointing aspect: I was
really looking for an improvement over Rogue Leader for this
feature.
The ground-based battles are painful at best. Just like a “Do-It
Yourself” Root Canal Kit, this was a bad idea. The camera work is
terrible here. How this program got out the door and into retailers
is beyond me. I found that for many of these missions, the melee or
berserker method worked better than taking your time and aiming.
Just remember to keep running and shooting. With all the multiple
enemies you have to gun down, you’re bound to hit something. If you
are in the AT-ST, just let the enemies come to you otherwise you end
up walking around looking like you’re under the influence. I’m very
disappointed that they couldn’t have done more here when they
already had a successful system with The Shadows of the Empire game.
Sand Snipe: I
also like the fork in the road system. The level select is the same,
but you now have three different levels to choose from. I never
really had trouble with any mission so I found myself just finishing
the first three then moving up and finishing the other three. The
bonus missions are pretty fun this time, including one with you in a
Stormtrooper outfit trying to find Princess Leia. Some missions were
just a waste of time though, like “The Sarlacc Pit.” This level had
no point; you jump from skiff to skiff, kill the bad guys, jump on
the Sail Barge and kill more bad guys. That’s it! I beat it in a
little over a minute and it really takes no skill. The only thing it
did was reward the gold medal and the remaining points to unlock my
bonus mission. Last is the way you pick your ship. Just like in
Rogue Leader, your character has to walk over to the ship you want
to choose. The bad part is that there are some ships way in the back
that you have to walk to, so it’s kind of a waste of time. However,
it is fun to have your character dodge roll to his ship.
The vehicles are cool and there is a lot more variety than in Rogue
Leader and Rogue Squadron. The A- wing is a lot better this time.
It’s fast and while its guns may not be that powerful, its secondary
weapon has lock on missiles. The B-wing is a little slow, but has
good firepower and the missiles are just average. The X-wing is
still the same; it’s the best start off ship because everything
about it is average. The Y-wing is still slow, but its firepower is
a lot faster now and its bombs are more powerful then ever. The
Snowspeeder is as good as it will ever be. It still has its tow
cable, average speed and firepower. The new enemy ship that you can
drive is the TIE Hunter. It is fast, has speedy firepower and pretty
good missiles, so it’s not too bad for a rookie.
The ground-based missions not only let you shoot Stormtroopers, but
also allows you to drive some cool vehicles. The Speeder Bike is fun
to drive, it has little firepower but it is really fast. The AT-ST
is pretty impressive as well. The firepower is decent but it has
great lock-on missiles that kick the crap out of other AT-STs. The
only flaw is you have to hold a certain button to make it walk. In
one mission, for a slight time, you are able to drive an AT-AT. It
walks by itself and is nothing to get excited about. It only has the
power to shoot and the aim on it is bad, but I’m sure they could
have done better with this. Last, the hand-held weapons: your
character has a regular old blaster with bad aim, but has a powerful
grenade as your secondary weapon. With a Lightsaber in hand you can
block blaster fire and slash, but that’s about all you can do with
it.
AUDIO
WedgeWannaBe: I
was looking for some big improvement here as I felt this was a
weaker area with Rogue Leader. However, what I got was character
voices that seemed even farther off from the original than in the
previous games. Wedge doesn’t sound like Wedge at all. Crix Madine
does not sound like Crix Madine. Luke doesn’t sound…well you get the
idea. About the only characters whose voices seem to match are the
astromech droids. Aside from that annoying point, the sound effects
are on par with Rogue Squadron and Rogue Leader.
Sand Snipe:
There is nothing special about the audio at all. As WedgeWannaBe
said, no one sounds like they are supposed to and everything else is
the same as the previous two games. There is really nothing good to
say about the sound quality in this game, I actually liked Rogue
Leader’s audio a little better.
VIDEO
WedgeWannaBe: The use of
new ships and other craft really impressed me. The Imperial Escort
Carrier is a true thing of beauty. I was very impressed on how all
the main gun turrets moved independently. All this while a capital
ship is performing twists and turns to position itself within
striking distance of my team’s Nebulon-B frigate. While this brings
light to a positive improvement in the series graphics, the camera
for ground-based missions casts an even darker shadow on the entire
game. What in the world were the software developers thinking about
when they sat down to create this aspect of the game? Not only is
the camera awkward and out of position most of the time, but they
didn’t even include a first-person aspect option. I think that this
would have been an easy and common sense thing to do when it has
already been done so many times before. For a game coming out from
LucasArts, I expect so much more. After all, Super Mario’s
developers were able to do it on the Nintendo N-64 game system years
ago.
Sand Snipe: The visuals are great in this game, and it seems
like it may have had a little improvement. The ships got touched up
a bit, especially the ships you can’t use, but the backgrounds got a
lot better. I really enjoyed the Imperial Escort Carrier, as it just
looks really weird. For the first person issue, I really didn’t care
about it. I play the way the camera is already set and the only time
I even notice the other camera views is when I push a button on
accident. The graphics on the ground-based scenery is OK. I do like
the “Speeder Bike Chase” level because it is really cool to have to
look out for the forks in the road made by trees.
MULTIPLAYER
GAME PLAY
WedgeWannaBe: The multi-player co-op game is OK because it
finally gives you some 2-for-1 shooting, as you are flying the old
missions from Rogue Leader. The Death Star battle is fun as there
are just swarms of TIE Fighters to shoot down, but that’s about
where the fun ends. I was wondering why they couldn’t give us true
co-op ability like in Halo or Halo 2. Granted, the ground-based
missions would have looked like two blindfolded guys chasing a
piņata, but it would have been there for the choosing. I was
severely let down after selecting the co-op missions. However, the
versus set up is another story. If you feel like just pummeling your
best friend while buzzing the towers of Bespin, then this is perfect
for you. The craft selection, as well as the battle setting is a
real blast. This could also be used if you are just bored and trying
to touch up some basic skills. For those trying to perfect their
gunnery skills, I recommend trying the Geonosis level and going
after the smallest asteroids. Either way, this is a good time. I
wouldn’t go out and buy the game for this feature alone, but it
definitely adds some value and signifies an improvement over the
previous two games in this series.
Sand Snipe:
Multiplayer is nothing special, especially if you have already
beaten Rogue Leader. As WedgeWannaBe said, there are plenty of TIE
Fighters to blow up, but that’s it. There are some decent bonus
missions to unlock that are not part of Rogue Leader but getting a
medal in co-op is hard. Versus isn’t quite as difficult, but after
awhile that gets old. Besides that, there is really nothing else to
do. The whole multiplayer feature makes it a little better, but it
still needs improvement.
REPLAY VALUE
WedgeWannaBe: If
you just wanted to replay the space battles and pass on the
ground-based missions, than this could be considered to have replay
value. However, I’d rather throw fifty dollars into a golf course
and play 18 holes while driving a golf cart. This is saying a lot,
as I don’t play golf due to the fact it upsets me so much. On the
other hand, there is a co-op ability that has some promise. You
start out back in the Rogue Leader game at the Battle of Yavin.
There’s nothing spectacular about this mode, but it does allow you
to have some fun shooting TIEs in a little friendly competition with
your friends.
Sand Snipe:
The game has some replay value as you can unlock some cool stuff by
winning medals. Each medal gives you points and with points you can
unlock three bonus missions by getting all bronze, silver, and gold
in each level. Doing this unlocks Star Wars “arcade” games. They
have bad Atari-based graphics, but they are fun. There is also
commentary to unlock for all those people who like that kind of
stuff. As for the multiplayer, there is some replay value too. It
has the Rogue Leader game in it, but the great thing is there are
bonus missions to unlock in there too. That’s if you can actually
get a medal.
FINAL THOUGHTS
WedgeWannaBe: Overall, I was expecting more out of a game
that had two really successful predecessors. The addition of a
multiplayer feature isn’t enough to overlook the gross shortcomings
of this game. Between the awkward camera and bad voices, I’d have a
hard time throwing down the money for this game. Rebel Strike is a
rental at best. While the game isn’t a terrible loss or blemish on
the Star Wars universe, it definitely did not live up to my
expectations.
Sand Snipe: I
thought they could have made this game a lot better. The voices
really threw me off, and the easy levels don’t make it any
challenge. The multiplayer is really something LucasArts needs to
fix, and it’s not really worth it for this feature. Save your money
and just rent it instead of buying it.
GRADING SCALE
| |
Sand Snipe |
WedgeWannaBe |
|
Controls/Camera view: |
6.0 |
4.0 |
|
Graphics & Sound: |
6.5 |
7.0 |
|
Difficulty: |
6.0 |
8.0 |
|
Replay Value: |
8.5 |
8.0 |
|
Overall: |
7.0 |
6.5 |
|