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Reviews by Adam Silva (Sand Snipe) and Rob Amid (WedgeWannaBe)
DIFFICULTY WedgeWannaBe: I too found that the game wasn’t too difficult. However, I did notice that there seemed to be differing levels of difficulty depending on which side you chose. For example, being the Empire seemed the easiest while being the rebels was the hardest. I also made note that the difficulty could easily swing either way when playing as the Republic or CIS. It all depended on how many of your fellow units were around. GRAPHICS WedgeWannaBe: Granted these aren’t the same level of graphics as Rainbow 6: III, but they were quite good. They did tend to have an almost “cartoon” feel to them. I did like the various gunners stations (Republic Gunship/AT-TE or Rebel Snowspeeder) as the “viewfinder” effect added a nice touch to the realism. The only real problem I saw was with the interaction of obstacles and the muzzle of my weapon. Several times, I could plainly see that the barrel of my EMP blaster was clear of the obstruction that I was using for protection, to only be self-sacrificed when I pulled the trigger. A real treat however is the in game movie footage. I really enjoyed that feature, especially when blowing up Naboo with the Death Star. AUDIO WedgeWannaBe: I agree, the music and sound is outstanding. Get into a confind area with a full squad opening up on a set of Droidekas and you’ll be amazed at the sound. Even the sound of a gunship’s engines are replicated to the “T”. I also find the troop-to-troop communication a blast…especially when ordering a co-pilot into the Rebel Snowspeeder. Sort of like a “Come fly with me to our death!” option. GAME PLAY WedgeWannaBe: While I love using the vehicles to dispense death, thus earning the reputation for living in the gunship, I think they could have done more for the layout of the game. The whole capture-the-flag type of style could be replaced with a Rainbow 6: III-Type of game play where it’s a basic seek-and-destroy type of mission. I feel that taking command posts detracts from the overall authenticity of the game. On Hoth, it’s all about taking out the AT-AT’s so that the transports can escape, not about taking the forward command post and holding it the remainder of the game. I would have much preferred a more mission based game. We see glimpses of this when playing as the Imperials and being ordered to take out the Shield Generator on Hoth or to protect the Bunker on Endor. I think the developers of the game were going down the right path before getting distracted and chasing the ewok into the bush. The bonuses are a very nice feature and I give credit where it is due. This does add a certain fun factor to the game when you blow up a planet or incite a rebellion. Once again, the movie footage puts some nice frosting on the cake. As for which trooper to use, I’ve developed a personal favorite on each team. For example, early on it was the ARC trooper, but soon discovered that the missiles just don’t do the damage one would expect. I soon switched to going for maneuverability or range. The jump jets enhance your effectiveness when you can get past obstacles or enemies by going over them. Of course, nothing still says “Hello!” like reaching out to touch someone with the sniper rifle. This comes in quite handy for wide open boards where you can get clear shots. The one level on Kashyyyk is built perfectly for this as you take aim from elevated platforms. Say hello to my little friend.
MULTIPLAYER GAME PLAY WedgeWannaBe: Agreed, this is what the true vision of the game was all about. While the split-screen version is fun, nothing beats jumping in a Rebel Snowspeeder with someone on the other side of the country to go AT-AT hunting. You learn to communicate real quick on matters such as what side the AT-AT will be on when you pass it. Comical lines such as “Is that your left or my left?” are quite commonplace. There’s also the frequent “Oops!” after a teammate puts a thermal detonator between your legs while you are blocked in behind some barrier. All in all, those not playing the game online are missing a lot. REPLAY
VALUE WedgeWannaBe: The online version adds so much to the replay value of the game, especially if you can get a group of buddies all playing it at the same time. The bragging rights alone justify the cost. Besides that, the various setup with the four different teams offers a nice replay value for those rainy days. FINAL
JUDGEMENT WedgeWannaBe: If you’ve got the money available and a few hours a night to toast your best friend, then by all means pick this up. While they could have put a little more time into certain aspects, the game did deliver quite a bit of entertainment value and was brought to us in a lot less time than Halo II. I say “Rock On and pass the ammo!”
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