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SANDTROOPERS INTERVIEW WITH ACME ARCHIVES (PART 1)
I arrived at Acme
Archives Studios on Wednesday afternoon. The first thing you notice
in
the office is the cells, artwork, movie replicas from various movies, television
shows, & amination
that adorn the lobby. I waited a few minutes for Peter Ferk and Sean McLain and just took it all in. It is a wonderful setup there.
Off on the corner you will see a life size Alien, on another corner you see a signed Harrison Ford Millennium Falcon, and on the coffee table in front of me the Premium Format General Grievous. Not to mention
crates with ACME stenciled across the side around the room. Am I in
a cartoon? If you told me I would be sitting here in a room like
this 20 years ago, I would have called you a liar. I think I have just arrived at animation/sci-fi geekdom!!
Peter and Sean arrive
shortly and we say our greetings. We conduct the interview in
their conference room. This room is also filled with more
artwork, but this time they are mostly Acme Archives pieces. These items are new or soon to be released products used for new concepts
discussion or for finishing touches. Now on to the interview.
OD = Odie
PF = Peter Ferk
SM = Sean McLain
OD: Peter, I know you worked on the Tarkin and
Sandtrooper Keys & the Red Squadron Giclee, what other products did
you work on?
PF: I worked on Leia, Tarkin, TIE Fighter
Pilot, & Sandtrooper Character Keys.
OD: How long does it take to develop a
Character Key? Can you walk through a development cycle from
concept all the way through out the door product? What kind of work goes into making a
real life character into an animated version?
PF: Once the character is chosen
for the next
Key, I start researching for poses and likeness. I begin the drawing process
with a pencil outline. This is scanned into the computer to help
streamline the lines. Then I start adding ink for color and
shading. We start work on the backgrounds of the cell.
Once this is completed, we send the concept out to Lucas Licensing
for approval. The TIE Fighter design took about a week or two
to complete. Once it reaches a stage for review, then it
depends on the green light from Lucas Lic. After that it goes
to the printing company for mass production.
OD: Will we get a chance to see future
Sandtrooper Character keys? Pauldron variants etc?
PF: While the concept of producing different
Sandtrooper Keys having pauldron variants was discussed, it was not easy to do
it production wise. There maybe future production which could have
this, but nothing is certain at this time.
OD: What did you reference when doing the
artwork for the (Sandtrooper) SDCC Exclusive?
PF: I did various research online.
Sandtroopers.com and DentedHelmet.com by Devin Felts was used for
reference on the design for this key.
OD: The Character Keys product is a nice
tribute to the traditional animation. What inspired you to create
the Keys product line?
SM: Acme Archives
has been producing limited artwork for years, but at convention
little kids would see our products and wanting to take them home.
The parents got a sticker shock when paying for the items. At
$30 - $35, the Keys are an affordable piece of artwork which kids,
or anyone, could
take home.
OD: What was the first licensee to get the
Character Key treatment, in what year?
SM: The Clone Wars Animated Series
Character Keys were
the first ones produced in 2006.
OD: Since cells tend to be manufactured with
carbon and nitrogen based chemicals, degradation may occur; just
like old films crumbling off the reels after 20 – 30 years. What is
the best way to store and display these Character Keys?
SM: The cells produced by Acme Archives are not
nitrate based, so they should last a while. But the ink can gas
out. Older cells from other sources will have the problems
mentioned. The problem is when the artwork is sealed the gases from
the materials are trapped. This will led into warping,
discoloration, and other damaging effects to the cells. It is a
good idea to remove the seal and release the gases every once in
awhile. The best way to take care of your cells is to keep them
away from direct sunlight and maybe have lights turned down a bit in
a well lit room. Keeping the artwork at 70 – 80 degrees Celsius
would slow down the damaging process. Even with well a maintained
environment the Character Keys will start to degrade in about 100 – 120 years.
OD: The Skecthplate concepts R2-D2 & X-Wing are
nice pieces of artwork. What was the inspiration for this product
line?
SM: Skecthplate of new aircrafts are
manufactured and given to test pilots when milestones were reached.
The concept artwork from Star Wars was used for the first 2
products.
OD: What is next for Skecthplates?
SM: The next item in the product line has not
been determined yet. But we have had plenty of requests from fans
for Death Star 1 & 2, Star Destroyers, Millennium Falcon and other ships
from Star Wars. The larger ships like this might use a larger
Sketchplate, but again this is in the planning and concept stages so
nothing is defined.
OD: There are a few sources on the net that a
Clone Wars Durge Character Key is to be released, but I have not
seen an official statement from Acme Archives. Is this true?
SM: Yes, the Durge
Key will be released soon, a preview will be on out webpage soon, if
not already.
OD: Why the name Acme? What is it inspired by
the generic company names in Warner Bros cartoons?
SM: Acme is a generic company and no one has
license on that name itself. So many cartoon studious would use
Acme as the name of a business that was being used in a scene. Take
a look back Warne Bros. may have been known for it, but Disney and
other studios used it as well. We chose the name because of our animation
background.
OD: Are we going to see more OT Character Keys
in the near future?
SM: Yes we will continue with the OT
characters, in fact Peter is working on Han Solo right now.
PF: I just finished
work on Boba Fett and Obi Wan.
OD: What are the chances we'll see some PT
characters like Darth Maul?
SM: We would love to do that, but these
characters are not our map yet. Some of the PT character are
in Clone
Wars; we are trying to avoid doing a re-hash of characters.
OD: Out of the different keys you have done,
we're going to ask you to "pick your favorite child" and why?
SM: This is such a hard question. I like them
all.
PF: Same here, it difficult to choose a
favorite. But Slave Leia was the first Key I did.
OD: What exactly is the process in determining
which characters you'll produce? We also notice you aren't afraid
to go away from the main characters, do you plan that or is it
completely random?
SM: We take a poll here in the office to see
what we want to do next. Then take this list and verify through fan
sites, to see what the customers want. Then we make a decision.
Some times it follows the fans, sometimes it is something completely
different. We try to go with the fans. Take for example
Durge. Out first
concept piece had a few issues, which did not match the animated
show. The fans gave us input that this was wrong.
So the final product was modified to suite the Durge character.
OD: Will Acme be delving into the EU
characters? People like Revan or Malak maybe Thrawn?
SM: We would like to
do this too. Again if the fans really want it, we will try
to find some way of developing this product. Right now we don’t
have any plans.
This interview was a good one. I was able to ask all the questions I prepared and the ones from the forums. Peter & Sean are
very nice gentlemen and were more than happy to answer each question. Due to the amount of material, the Q/A portion will be broken up into a few segments.
The next segment will be published soon.
At the end of the
interview, Sean and Peter gave me a tour of the studio. Thank you Peter,
Sean, and Acme Archives for giving Sandtroopers.com and me the
opportunity to conduct this interview and visit your offices.
United We Find!!!


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